In December 1993, gaming changed forever. id Software's seminal
shooter DOOM was released, and it shook the foundations of the
medium. Daniel Pinchbeck brings together the complete story of DOOM
for the first time.
This book takes a look at the early days of first-person gaming and
the video game studio system. It discusses the prototypes and the
groundbreaking technology that drove the game forward and offers a
detailed analysis of gameplay and level design. Pinchbeck also
examines DOOM's contributions to wider gaming culture, such as
online multiplay and the modding community, and the first-person
gaming genre, focusing on DOOM's status as a foundational title and
the development of the genre since 1993. Pinchbeck draws
extensively from primary data: from the game itself, from the
massive fan culture surrounding the title, and from interviews with
the developers who made it. This book is not only the definitive
work on DOOM but a snapshot of a period of gaming history, a
manifesto for a development ethos, and a celebration of game
culture at its best.