World of Warcraft rapidly became one of the most popular online
world games on the planet, amassing 11.5 million
subscribers—officially making it an online community of gamers that
had more inhabitants than the state of Ohio and was almost twice as
populous as Scotland. It's a massively multiplayer online game, or
MMO in gamer jargon, where each person controls a single character
inside a virtual world, interacting with other people's characters
and computer-controlled monsters, quest-givers, and merchants.
In My Life as a Night Elf Priest, Bonnie Nardi, a well-known
ethnographer who has published extensively on how theories of what
we do intersect with how we adopt and use technology, compiles more
than three years of participatory research in Warcraft play and
culture in the United States and China into this field study of
player behavior and activity. She introduces us to her research
strategy and the history, structure, and culture of Warcraft;
argues for applying activity theory and theories of aesthetic
experience to the study of gaming and play; and educates us on
issues of gender, culture, and addiction as part of the play
experience. Nardi paints a compelling portrait of what drives
online gamers both in this country and in China, where she spent a
month studying players in Internet cafes.
Bonnie Nardi has given us a fresh look not only at World of
Warcraft but at the field of game studies as a whole. One of the
first in-depth studies of a game that has become an icon of digital
culture, My Life as a Night Elf Priest will capture the interest of
both the gamer and the ethnographer.